A Weekend Later


I don't know how to properly upload updates while keeping the previous version on itch.io, but i guess the older version isn't that important to keep. Firstly, thank you to everyone who check out this minigame and a special thank you to those who left comments about it! So here's what I've seen.

A lot of the bugs were addressing the web version of the game. There was one visual bug in the PC version, but clicking restart again should've fixed it. With that said, said bug should be fixed by this update; however, there are still bugs in regards to the resolution in the web version of the game. Gameplay-wise I have not been able to reproduce the error of the game not running at all in the first place. However I do get a PCK file missing when I try to run it locally (even though said file is in the same folder). Well this is the first rounds of debugging I suppose, but to be frank, I am much more concerned about the PC version as my main Stema game would most likely be too big for a web version just from the images alone...

Oh additionally, the tip trashing button deducts points because it's referring to you pressing the button on the pipette to trash the tip. I felt too strict to include that for slamming the pipette down to get a new tip, yet I wanted to still tell you that removing the tip midway is wrong. In other words, that was intended.

If you somehow haven't checked my video on the development yet, check it out in the description!

Files

MicroLab Pipette.exe 84 MB
57 days ago
web.zip Play in browser
57 days ago

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Comments

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(+1)

You can upload as many files to the itch page as you want (up to 1000).  For the web builds you can upload multiple but only pick one to be embedded. You can also hide them from the page if you just want to keep them there for yourself.